My task for ‘Was man von hier aus sehen kann’ was to re-create and old stud work house (Fachwerk Haus).
The house needed to match the original as close as possible as we transition from a filmed interior through the window of the house and needed to seamlessly switch to the 3d house that then needed to collapse.
I built the house optimized for destruction with a mixture of procedural and classic modelling techniques. An ideal reference was a photography set and Lidar scan made by VFX Supervisor Nils Engler.
The base diffuse textures were created with the help of photogrammetry and needed to be extended / created on every part of the model that was occluded by another object. All textures were procedurally created with a couple of hand made hero objects in Mari.
Destruction setup, destruction, debris, dust etc by Martin Matzeder.
All grass, plants a well as the foreground heap of wood was created by Stefan Galleithner.
Lighting and compositing were done by me, the keying of the shots was done by Nils Engler.