Dragon Rider

2018

Description

On the 3d Animated Feature Film Dragon Rider my task was to help create a cross studio pipeline for an efficient Houdini Lighting workflow. My contribution to that was a set of Houdini digital assets to simplify the handling of Lights, Light AOVs as well as managing render setting templates and render passes / AOVs. In order to speed up the Precomp process I created a Nuke Python toolset for automated loading and connecting of the 3d renders as well as an interface to publish to the production database.

Additionally I was responsible for a handful of Master Shots as well as lighting roughly 100 Shots across six sequences of the movie.

Tasks

Lighting, rendering, tool development

Client

BigHug FX
Constantin Film

Tools

Houdini, Mantra, Nuke, Python