Huawei Watch

2015

Description

I was responsible for texturing, shading, lighting, rendering and compositing of the drill in the case housing sequence as well as the stamp sequence.
Initial shading setup, modeling and animation of the drill by Stefan Galleithner. Steam simulation and shading by Stefan Galleithner. Modeling by Dirk Mauche.

Tasks

Texturing, lighting, shading, rendering

Client

Huawei for Glassworks (UK)

Tools

Softimage, Redshift, Nuke